Ubisoft Is Creating NPCs With Real Hopes & Dreams, Capable Of Full Conversations
Ubisoft has changed the way players will be able to interact with NPCs going forward, letting players have full, spontaneous conversations.
Ubisoft has changed the way players will be able to interact with NPCs going forward. While serving the purpose of making a game world feel more lived in and immersive, NPCs could sometimes become one of the more annoying parts of an open-world title, spewing the same dialogue time and time again as players interact with them, with one of the most infamous examples being in Bethesda's The Elder Scrolls 5: Skyrim, where players would hear the like "I used to be an adventurer like you, but then I took an arrow to the knee" many times on their adventures, because archers clearly seem to favor knee-shots in northern Tamriel.
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