Ubisoft Is Creating NPCs With Real Hopes & Dreams, Capable Of Full Conversations
Ubisoft has changed the way players will be able to interact with NPCs going forward, letting players have full, spontaneous conversations.
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Ubisoft has changed the way players will be able to interact with NPCs going forward. While serving the purpose of making a game world feel more lived in and immersive, NPCs could sometimes become one of the more annoying parts of an open-world title, spewing the same dialogue time and time again as players interact with them, with one of the most infamous examples being in Bethesda's The Elder Scrolls 5: Skyrim, where players would hear the like "I used to be an adventurer like you, but then I took an arrow to the knee" many times on their adventures, because archers clearly seem to favor knee-shots in northern Tamriel.
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